Town: G̈ihê-iyidê Fêqê

G̈ihê-iyidê Fêqê

G̈ihê-iyidê Fêqê
Example Iron Elven architecture.
StateUnion of Engineers
ProvenceJajëhifitë Zone
RegionKhrutajī Heathland
Founded1490
Community LeaderCity Manager Snoctîl Glêbrê
Area4 km2 (1 mi2)
Average Yearly Temp26°C (78°F)
Average Elevation3756 m (12322 ft)
Average Yearly Precipitation225 cm/y (88 in/y)
Population1085
Population Density271 people per km2 (1085 people per mi2)
Town AuraWild Magic
Naming
Native nameG̈ihê-iyidê Fêqê
Pronunciation/ˈg̃ihɘ/ /iˈjidɘ/
Direct Translation[pure; wholesome] [saint]
Translation[Not Yet Translated]

G̈ihê-iyidê Fêqê (/ˈg̃ihɘ/ /iˈjidɘ/ [pure; wholesome] [saint]) is a subtropical Town located in the Jajëhifitë Zone of the Union of Engineers.

The name G̈ihê-iyidê Fêqê is derived from the Iron Elvish language, as G̈ihê-iyidê Fêqê was founded by Megan Tshèj, who was culturaly Iron Elven.

Climate

G̈ihê-iyidê Fêqê has a yearly average temperature of 26°C (78°F), with its average temperature during the summer being a warm 29°C (84°F) and its average temperature during the winter being a pleasant 24°C (75°F). G̈ihê-iyidê Fêqê receives an average of 225 cm/y (88 in/y) of precipitation, most of which comes in the form of rain during the spring. G̈ihê-iyidê Fêqê covers an area of nearly 4 km2 (1 mi2), and an average elevation of 3756 m (12322 ft) above sea level.

Overview

G̈ihê-iyidê Fêqê was founded durring the late 16th century in winter of the year 1490, by Megan Tshèj. The establishment of G̈ihê-iyidê Fêqê was only bairly constructed. The sheer number of problems with its founding were enough to make several of the backers funding G̈ihê-iyidê Fêqê's construction back out of the project. Megan Tshèj pushed on reguardles, and G̈ihê-iyidê Fêqê was finished, but starts off as a terible place to live.

G̈ihê-iyidê Fêqê was built using the conventions of Iron Elven durring the late 16th century. Naturaly, all settlmentss have their own look to them, and G̈ihê-iyidê Fêqê is no diffrent. The town's buildings feature timber and earth construction, with most buildigns first floors resembling mounds of earth, with subsequent floors appearing as elaborate log cabins, with each building forming a tiered pyramid of sorts fromed from the stack of rectangular, peek roofed cabins. Most wooden bracing, support, and trim is carved with decorative knotwork, and the larger structures even feature painted trim which emphasises the knotwork.

G̈ihê-iyidê Fêqê is buildings are built arround a single broad flagstone mainstreet which forms a counterclockwise spiral to give the town a over all circular shape. The town sits behind an impressive looking clay brick wall. The wall is notable for querried stone blocks being used to renforce the clay bricks in the expected manner and locations. While the wall was built to the exact specifications of modern fortifications, one has to wonder why the money invested into creating such a well fortified wall wasnt spent on a less impressive looking wall crated from sturdier materials. G̈ihê-iyidê Fêqê's walls would endure a brief bombardment, but only from light siege weapons. It seems more likly the town's walls were not designed with defence in mind but rather lending the town a certain air with visitors. The town's boondoggle-of-a-fortified wall have recently undergone extensive repairs and renovations, such that the repairwork is imeadiently apparent and can be spotted due to the diffring ages of materials. One can't help but wonder what brought the need for those repairs to the town.

Right off the bat G̈ihê-iyidê Fêqê hits you in the face with its success. Everyone, even the peasants, are dressed in well made clothing. Every tool and implement you can see is finely made, and people will boast to you as obvious strangers of the wonders which can be found in their markets. More interestingly is a total lack of beggars, and plenty of new buildings are going up even as you speak. Somehow this town has come into quite a lot of wealth, and recently from the looks of things. The town is very clearly a joyfull place as well as wealthy. Music can be heard often, as well as laughter. The smell of food and drink permiates the air. You can’t help but smile.

Civic Infrastructure

G̈ihê-iyidê Fêqê has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within G̈ihê-iyidê Fêqê.

G̈ihê-iyidê Fêqê has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

G̈ihê-iyidê Fêqê has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

G̈ihê-iyidê Fêqê has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain G̈ihê-iyidê Fêqê's public wards, blessings, and other arcane systems.

G̈ihê-iyidê Fêqê has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands.

G̈ihê-iyidê Fêqê has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Cultural Notes

G̈ihê-iyidê Fêqê's mayor's house was built using a different architectural style from the rest of the town. The style used has a sleek, linear appearance with stylized, often geometric ornamentation. The primary facade of its buildings often featured a series of set backs that create a stepped outline. Low-relief decorative panels can be found at entrances, around windows, along roof edges or as string courses. It was best known for its use of smooth finish building materials such as stucco, concrete block, glazed brick or mosaic tile. Decorative details can incorporate various artistic or exotic motifs to suit the building's function or the architect's whim. Chevrons, zigzags, and other geometrical motifs are common forms of ornament.

Due to the actions of local Kami, summer is short in G̈ihê-iyidê Fêqê.

The Herd Animal, Stag near G̈ihê-iyidê Fêqê are known to be more aggressive than normal.

G̈ihê-iyidê Fêqê's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Augury energies of tier 3 via throat singing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 2
  • Farmers: 3
  • Farm Laborer: 8
  • Hunters: 3
  • Milk Maids: 2
  • Ranchers: 1
  • Ranch Hands: 2
  • Shepherds: 2
    • Farmland: 4394 m2
    • Cattle and Similar Creatures: 271
    • Poultry: 3255
    • Swine: 217
    • Sheep: 10
    • Goats: 2
    • Horses, Mounts, and Beasts of Burden: 108

Craftsmen

  • Arms and Toolmakers: 2
  • Blacksmiths: 2
  • Bookbinders: 1
  • Buckle-makers: 1
  • Cabinetmakers: 2
  • Candlemakers: 4
  • Carpenters: 4
  • Clothmakers: 2
  • Coach and Harness Makers: 1
  • Coopers: 2
  • Copper, Brass, Tin, Zinc, and Lead Workers: 1
  • Copyists: 1
  • Fabricworkers: 2
  • Farrier: 5
  • Glassworkers: 3
  • Gunsmiths: 2
  • Harness-Makers: 1
  • Hatters: 1
  • Jewelers: 1
  • Leatherwrights: 2
  • Locksmiths: 1
  • Matchstick makers: 1
  • Musical Instrument Makers: 1
  • Painters, Structures and Fixtures: 1
  • Paper Workers: 1
  • Plasterers: 1
  • Pursemakers: 1
  • Roofers: 1
  • Ropemakers: 1
  • Rugmakers: 1
  • Saddlers: 2
  • Scabbardmakers: 2
  • Scalemakers: 1
  • Sculptors, Structures and Fixtures: 1
  • Shoemakers: 1
  • Soap and Tallow Workers: 3
  • Tailors: 6
  • Tanners: 1
  • Upholsterers: 1
  • Watchmakers: 1
  • Weavers: 3

Merchants

  • Beer-Sellers: 1
  • Booksellers: 1
  • Butchers: 2
  • Chandlers: 2
  • Chicken Butchers: 3
  • Entrepreneurs: 1
  • Fine Clothiers: 2
  • Fishmongers: 2
  • Potion Sellers: 1
  • Resellers: 5
  • Spice Merchants: 1
  • Wine-sellers: 2
  • Wheelwright: 1
  • Woodsellers: 1

Service workers

  • Bakers: 6
  • Barbers: 5
  • Coachmen: 1
  • Cooks: 4
  • Doctors: 2
  • Gamekeepers: 1
  • Hairdressers: 4
  • Healers: 2
  • Housekeepers: 3
  • Housemaids: 6
  • House Stewards: 3
  • Inns: 1
  • Laundry maids: 2
  • Maidservants: 3
  • Nursery Maids: 1
  • Pastrycooks: 3
  • Restaurateur: 4
  • Tavern Keepers: 4

Specialized Laborer

  • Ashworkers: 1
  • Coal Heavers: 2
  • In-Town Couriers: 2
  • Long Haul Couriers: 2
  • Dockyard Workers: 2
  • Leech Collectors: 2
  • Millers: 2
  • Miners: 2
  • Oilmen and Polishers: 1
  • Postmen: 2
  • Pure Finder: 1
  • Skinners: 3
  • Tosher: 1
  • Warehousemen: 3
  • Watercarriers: 2
  • Watermen, Bargemen, etc.: 3

Skilled Laborers

  • Accountants: 1
  • Alchemist: 1
  • Clerk: 2
  • Dentists: 1
  • Educators: 3
  • Engineers: 1
  • Gardeners: 1
  • Plumbers: 1
  • Pharmacist: 1

Civil Servants

  • Adventurers: 1
  • Bankers: 1
  • Civil Clerks: 2
  • Civic Iudex: 1
  • Exorcist: 2
  • Fixers: 1
  • Kami Clerk: 2
  • Landlords: 2
  • Lawyers: 1
  • Legend Keepers: 1
  • Militia Officers: 9
  • Monks, Monastic: 3
  • Monks, Civic: 3
  • Historian, Oral: 2
  • Historian, Textual: 1
  • Policemen, Sheriffs, etc.: 2
  • Priests: 4
  • Rangers: 1
  • Rat Catchers: 1
  • Scholars: 1
  • Spiritualist: 2
  • Storytellers: 3
  • Military Officers: 3

Cottage Industries

  • Brewers: 3
  • Comfort Services: 4
  • Enchanters: 1
  • Herbalists: 1
  • Jaminators: 3
  • Needleworkers: 3
  • Potters: 1
  • Preserve Makers: 2
  • Quilters: 1
  • Seamsters: 4
  • Spinners: 3
  • Tinker: 1
  • Weaver: 3

Artists

  • Actors: 1
  • Bards: 1
  • Dancers: 1
  • Glaziers: 1
  • Inlayers: 1
  • Musicians: 2
  • Playwrights: 1
  • Wood Carvers: 3
  • Writers: 3

Produce Industries

  • Butter Churners: 4
  • Canners: 3
  • Cheesmakers: 4
  • Millers: 2
  • Picklers: 1
  • Smokers: 1
  • Stockmakers: 1
  • Tobacconists: 1
  • Tallowmakers: 2

328 of G̈ihê-iyidê Fêqê's population work within a Foundational Occupation.

682 of G̈ihê-iyidê Fêqê's population do not work in a formal occupation, but do contribute to the local economy. 75 (7%) are noncontributers.

Points of Interest

G̈ihê-iyidê Fêqê is known for its odd use of round-a-bouts, small ring roads used in place of intersections.

POI

History

The the a gem of Mysticism, an a gem imbued with great amounts of Mysticism energies was created in G̈ihê-iyidê Fêqê by in time immemorial, reportedly some time during the early 2nd century.

History